Cimke: Data processing

Scientific Programming: C-language, Algorithms And Models In Science

The book teaches a student to model a scientific problem and write a computer program in C language to solve that problem. To do that, the book first introduces the student to the basics of C language, dealing with all syntactical aspects, but without the pedantic content of a typical programming language manual. Then the book describes and discusses many algorithms commonly used in scientific applications (e.g. searching, graphs, statistics, equation solving, Monte Carlo methods etc.).

Learning IPhone Game Development with Cocos2D 3.0

‘This book is an easy-to-follow, step-by-step beginner’s guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you’ll love this book.