Cimke: Computer games

Play to Learn : Everything You Need to Know About Designing Effective Learning Games

When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You’ve seen firsthand how immersive games hold learners’interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help.

More Than a Game : The Computer Game As Fictional Form

The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade:’Tomb Raider’,’Half-Life’,’Close Combat’and’Sim City’.

Beginning C++ Through Game Programming

When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required.