Kategória: Életmód

Il libro de la cocina : Un ricettario tra Oriente e Occidente

Tutta la cucina europea, quindi anche il senese Libro de la cocina, è un prodotto della storia. Le sue origini sono da ricercare in parte in Italia e in parte in altre civiltà: esso propone infatti ricette della cucina toscana e altre attinte da un ricettario napoletano, il Liber de coquina, a sua volta punto di incontro della letteratura culinaria orientale con quella dell’Europa occidentale. Il Libro de la cocina (metà del Trecento) rivela tutta la ricchezza della cucina italiana medievale: cibi semplici o di elaborata preparazione, verdure, carni, pesci, dolci e ricette per malati. Molte delle circa 200 ricette hanno legami con piatti e testi orientali, francesi, inglesi e italiani, attestati in tempi precedenti e successivi. Un glossario critico chiarisce le ricette; vengono riportati inoltre passi paralleli di opere latine e volgari.

Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry-from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles-enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

Playful Identities: The Ludification of Digital Media Cultures

In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Game-day Gangsters : Crime and Deviance in Canadian Football

In the complicated interaction between sport and law, much is revealed about the perception and understanding of consent and tolerable deviance. When a football player steps onto the field, what deviations from the rules of the game are considered acceptable? And what risks has the player already accepted by voluntarily participating in the sport? In the case of Canadian football, acts of on-field violence, hazing, and performance-enhancing drug use that would be considered criminal outside the context of sport are tolerated and even promoted by team and league administrators.

More Than a Game : The Computer Game As Fictional Form

The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade:’Tomb Raider’,’Half-Life’,’Close Combat’and’Sim City’.

Spectacular Death : Interdisciplinary Perspectives on Mortality and (Un)representability

An interdisciplinary collection of essays on the medical and social articulation of death, this anthology considers to what extent a subject as elusive as death can be examined. Though it touches us all, we can perceive it only in life – with the predictable result that we treat it either as a clinical or social problem to be managed or as a phenomenon to be studied quantitatively.

Navigating on the Titanic: Economic Growth, Energy, and the Failure of Governance

Navigating on the Titanic outlines the brief history of economic growth and the private and public institutions – markets, corporations, households, and governments – which underpin that growth. Bryne Purchase examines mega-risks related to our economy’s use of fossil fuels and specifically looks at resource depletion, energy security, and climate change – all’mega-risks’because they are both global in scope and potentially existential in impact.

Ghost Cities of China: The Story of Cities Without People in the World’s Most Populated Country

Featuring everything from sports stadiums to shopping malls, hundreds of new cities in China stand empty, with hundreds more set to be built by 2030. Between now and then, the country’s urban population will leap to over one billion, as the central government kicks its urbanization initiative into overdrive. In the process, traditional social structures are being torn apart, and a rootless, semi-displaced, consumption orientated culture rapidly taking their place. Ghost Cities of China is an enthralling dialogue driven, on-location search for an understanding of China’s new cities and the reasons why many currently stand empty.

The Philosophy of Wine : A Case of Truth, Beauty, and Intoxication

Wine appreciation can reveal important insights about ourselves, our interests, and pleasures. In a lively and engaging discussion of the philosophical significance of wine, Cain Todd brings much-needed clarity to confusions about wine characteristics and the nature of expertise, while championing the objectivity and seriousness of our appreciation of wine.