Player and Avatar : The Affective Potential of Videogames

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say’Ouch!’when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers’proprioception, or body awareness, can extend to onscreen characters, thus placing them’physically’within the virtual world. Players may even identify with characters’ideological motivations.