Kategória: Számítástechnika

Scientific Programming: C-language, Algorithms And Models In Science

The book teaches a student to model a scientific problem and write a computer program in C language to solve that problem. To do that, the book first introduces the student to the basics of C language, dealing with all syntactical aspects, but without the pedantic content of a typical programming language manual. Then the book describes and discusses many algorithms commonly used in scientific applications (e.g. searching, graphs, statistics, equation solving, Monte Carlo methods etc.).

Learning IPhone Game Development with Cocos2D 3.0

‘This book is an easy-to-follow, step-by-step beginner’s guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you’ll love this book.

CUDA Fortran for Scientists and Engineers : Best Practices for Efficient CUDA Fortran Programming

CUDA Fortran for Scientists and Engineers shows how high-performance application developers can leverage the power of GPUs using Fortran, the familiar language of scientific computing and supercomputer performance benchmarking. The authors presume no prior parallel computing experience, and cover the basics along with best practices for efficient GPU computing using CUDA Fortran. To help you add CUDA Fortran to existing Fortran codes, the book explains how to understand the target GPU architecture, identify computationally intensive parts of the code, and modify the code to manage the data and parallelism and optimize performance.

C# Multithreaded and Parallel Programming

If you are a C# developer and want to learn how to take advantage of the features of.NET for concurrent and multithreaded applications, then this book is for you. If you are already comfortable with C# but want to learn more about parallel design patterns, threads, tasks, and async, then look no further!

Java EE 7 Developer Handbook : Develop Professional Applications in Java EE 7 with This Essential Reference Guide

Java EE 7 Handbook is an example based tutorial with descriptions and explanations.’Java EE 7 Handbook’is for the developer, designer, and architect aiming to get acquainted with the Java EE platform in its newest edition. This guide will enhance your knowledge about the Java EE 7 platform.

Beginning C++ Through Game Programming

When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required.

Flash and PHP Bible

The demand for rich Internet applications (RIAs) such as complete storefronts and interactive surveys is skyrocketing, as is the pressure to create these dynamic apps overnight and at low cost. This in-depth Bible provides the step-by-step instructions you need to quickly create RIAs in Flash using cost-effective, open-source PHP programming tools. You’ll learn how PHP works, when you should use it in Flash, and above all, vital security techniques for keeping your interactive sites secure.

Beregi Tamás: Pixelhősök: a számítógépes játékok első ötven éve

Részletes, átfogó, olvasmányos leírásokat ad az elmúlt évtizedek játékairól, gazdagon illusztrált, tárgyilagos, az igazi fanoknak pedig a nosztalgia érzésével szolgál a mellett, hogy rendezi, és kategorizálja a régebbi típusokat. Nem csak kockáknak ajánljuk, érdeklődőknek is lehet igazi csemege.